Megacity Metro
Experience this competitive, 128+ player cross-platform demo to learn multiplayer and ECS mechanics, understand how to implement gaming services, and experiment with all-new Unity 6 features.
了解详情Stunlock 工作室
Learn how Stunlock Studios used ECS throughout the development of V Rising, an open-world, multiplayer survival game, including world building in the Editor with custom visual scripting and scalable open-world streaming.
了解详情拉面 VR 和电子广场
Learn how ECS for Unity helped Ramen VR scale up gameplay for Zenith: The Last City, a VR MMO; and how Electric Square used ECS to achieve deterministic gameplay for QA, design loops, and streaming for Detonation Racing, a fast-paced Apple Arcade racing game.
立即观看Kasedo Games
Learn how Kasedo Games used ECS for Unity to power heavy NPC simulation for IXION, their city builder, survival, and space exploration title.
立即观看黑鸟互动
“Throughout the development of Hardspace: Shipbreaker, DOTS opened up the possibilities of what was even conceivable to do. We had processes that initially took an hour now take only 100 milliseconds after implementing DOTS.” – Richard Harrison, technical director on Hardspace: Shipbreaker
了解详情407 号门
This studio’s working on Diplomacy is Not an Option (DNO), a real-time strategy game, and got stunning results. “We’re using DOTS almost everywhere in our game, and we’re finding it especially useful for pathfinding and optimizing our gameplay logic,” says lead developer Sergey Klimenko.
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